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Skyrim Community skyrim updates

11/05/2011

In what part of Skyrim do you think you will start in?

11/03/2011

When I first get Skyrim I am going to ______________.

11/01/2011

On the third day of skyrim Bethesda gave to me 3 glass arrows, 2 iron helms and one pi**ed off dragon chasing after me.

11/01/2011

On the 2nd day of skyrim Bethesda gave to me 2 iron helms and a pi**ed off dragon chasing after me.

10/30/2011

On the 1st day of skyrim Bethesda gave to me one pi**ed off dragon chasing after me.

10/23/2011

It's almost here!!! pre-order will you still can skyrim fanatics. Remember: if you don't pre-order then you don't get the map.

10/14/2011

28 days till skyrim.

10/14/2011
10/14/2011

skyrim will be the game to outlast all the others that are coming out like mw3 and battlefield. proven.

skyrim perk trees:SpeechBuying and selling price 10% better (5 ranks)10% price buying from opposite s*xInvest in shops a...
10/12/2011

skyrim perk trees:

Speech
Buying and selling price 10% better (5 ranks)
10% price buying from opposite s*x
Invest in shops and increase available gold permanently in invested stores
Master Trader - every merchant in world gains 1000 gold for bartering
Buy and sell from any merchant regardless of what they normally buy and sell
Intimidation attempts twice as successful
Persuasion attempts more likely successful


Alchemy
Potions 20% stronger (5 ranks)
Potions for restore health, Magicka or stamina are 25% more powerful (maybe ranked)
Poisons 25% more effective (maybe ranked)
Poisons last for twice as many hits
Two ingredients are gathered from plants
50% resistance to all poisons
All negative effects removed from potions and all positive removed from poisons
2 effects of an ingredient are revealed when testing it for the first time (instead of just one)


Illusion
Dual casting overcharges effect for more powerful spell
Cast Novice spells for 50% less Magicka
Cast Apprentice spells for 50% less Magicka
Cast Adept, Expert, Master etc spells for 50% less Magicka (more levels this time around)
Spells work on higher level animals
Spells work on higher level people
All spellcasting (from ANY school) is done silently
Spells work on undead, daedra and automatons


Conjuration
Novice for 50% Magicka etc (up to Master)
Dual casting overcharges --> greater spell effect
Bound weapons do more damage
Bound weapons cast Soul Trap on target
Bound weapons banish certain creatures
Reanimate undead with 100 more health
Summon 2 Atronachs or reanimated zombies
Summon Atronachs at twice the distance
Summoned Atronachs twice as strong


Destruction
More damage for each school (fire, frost and shock)
Novice for 50% Magicka etc.
Shock damage chance to disintegrate targets if their health is under 10%
Frost damage chance to paralyze targets if health low
Fire damage chance to make low health enemies flee
Place runes 5x farther away


Restoration
Healing spells also restore stamina
Novice for 50% less Magicka etc
Healing spells do 50% more healing
Something about recharging healing spells
More is recharged with each hit with healing spells
Spells more effective against undead
Once a day chance to autocast 250HP restoration when health drops low
Magicka regenerates 25% faster


Alteration
Novice for 50% less etc
Alteration spells have greater duration
Absorb 30% Magicka that hits you


Enchanting
Enchants are 20% stronger (ranked)
Enchanted armor 25% stronger
"Soul gems provide extra Magicka for recharging"
Death blows to creatures but not people trap souls for weapon recharge
Health, Magicka and stamina enchants stronger
Extra effect on already-enchanted weapon can be applied
Shock, Frost and Fire enchants 25% stronger (individual perks for each element)


Heavy Armor
Increase armor rating 20% (5 ranks)
Unarmed attacks with heavy armor gauntlets - damage increased by gauntlets' armor rating
Half fall damage if all in heavy armor
Heavy armor weighs nothing and doesn't slow you at all
Additional 25% armor if in matching set
25% armor bonus if all in heavy armor (not necessarily matching)
50% less stagger if all in heavy armor
10% damage reflected back to enemy if all in heavy armor


2-handed weapons
2h weapons do 20% more damage (5 ranks)
Attacks with warhammers ignore 25% armor (ranked)
Attacks with battleaxes do extra bleeding damage (ranked)
Attacks with greatswords do extra critical damage (ranked)
Power attacks cost 25% less stamina
Standing power attacks do 25% bonus damage, chance to decapitate
Sprinting power attacks do double (critical) damage
Sideways power attacks hit all targets
Backwards power attacks have 25% chance of paralysis


Archery
Bows do 25% more damage
Zoom in
Zooming slows time
10% crit chance
Move faster with drawn bow
Recover twice as many arrows from dead bodies
50% chance of paralysing for few seconds
Draw bow 30% faster


Sneak
20% harder to detect (ranked)
Sneak attacks do 6x damage with 1h weapons
Sneak attacks with bows do 3x damage
Sneak attacks with daggers do 15x damage (end perk on skill tree)
Noise from armor reduced 50%
No longer activate pressure plates
Sprinting while sneaking performs silent forward roll
Running does not affect detection chance
Crouching can make hostile enemies lose sight of you and search for a target


-news found and copyright by http://pc.ign.com/articles/119/1196606p1.html

Have you decided which race to play in Skyrim yet? Check out the racial bonuses, as well as what some of the skill trees look like.

10/11/2011

did you know:In Skyrim it will be possible to raise all skills to the maximum 100 points but it isn't possible to get every perk in a single playthrough of the game.

10/11/2011

what do you think will be the best race to play for the first time in skyrim???

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